Problem Space


Attention spans are shrinking. The platforms we use daily are optimized to accelerate that decline.

Visual culture, art especially, often asks for slow, unhurried looking, but nothing in our digital lives asks us to consistently practice that.



Starting Point


Started with the New York Times 10-Minute Challenge, which asks readers to spend time with a single artwork, on the premise that focus is a trainable skill.

New York Times 10-Minute Challenge







How does Dwell build upon this concept?


The NYT had already solved the core layout: an artwork, a timer, and minimal controls. However, the exercise lives inside an article page with comment counts, share functionality, and navigation.


Dwell expands their approach, transforming a monthly article into a daily habit.


Concept


Dwell asks users to spend 10 minutes with a single, unannounced artwork each day – guided by a few prompts, with the artist and title revealed only after time is spent.







Experience


The 10-minute session follows a structured arc, with subtle prompts introduced at key moments to encourage sustained attention and deeper observation.








Key UX Decisions


Designed around a simple principle: guide attention without controlling it.





Context is revealed after observation.




Reflection is always optional and doesn’t require writing.




Subtle prompts guide attention.




Artwork remains hidden, using an engaging hook to invite curiosity.

Final Screens


Onboarding



Splash + Home



10-Minute Observation



Reveal




Reflection
 



Archive





Outcome


A working concept for a slower kind of digital product – one where restraint, not engagement, is the design goal. 

Questions to test next:

-  Does the minute-five turn disrupt attention the way it's meant to?
-  Does the reveal feel like a reward or an interruption to first-time users?
-  Could the prompt system adapt to other artistic media?


Projects